8/20/2021

Total War: WARHAMMER - The King And The Warlord Download

NOTICE:

The new Lords pack also offers a wide array of new campaign bonus, new battle maps, new lords and some exciting new units including a fan favourite for the first time in Total War: WARHAMMER, Squigs! Alongside the The King & The Warlord, there will also be new, free content for all players. Stay tuned for more information on this soon. Total War: Warhammer DLC. Here is all of the Total War: Warhammer DLC: Chaos Warriors Race Pack; Call of the Beastmen Campaign Pack; The Grim and the Grave Lords Pack; The King and the Warlord.

Requires the base game

About Total War: WARHAMMER - The King and the Warlord. The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. King and Leader is the second set of lords for Total War: WARHAMMER. Expanding the capabilities of greenskins and dwarves, he adds to the campaign and the battle of two famous characters and a number of religious groups from the Warhammer Fantasy Battles universe. Buy Total War: WARHAMMER - The King and the Warlord as a Steam Key. The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.

Total War: Warhammer in order to play. Activation key mustbe used on a valid Steam account, requires internet connection.
ABOUT THE GAMEThe King & The Warlord is the second Lords Pack for Total War:WARHAMMER. Bolstering the forces of both The Greenskins and TheDwarfs, it introduces famous rival characters, new iconic units andnew battle maps from the world of Warhammer Fantasy Battles to yourGrand Campaigns and Custom/Multiplayer battles.
  • Two new Legendary Lords…
  • …with new quest chains, magic items and skill trees
  • Two new additional Lord types
  • Six all-new battlefield units
  • 22 all-new elite Regiments of Renown

The time is nigh for Clan Angrund to reclaim Karak Eight Peaks fromthe Grobi despoilers! Belegar Ironhammer, clan leader and directdescendant of King Lunn, the last Dwarf to rule the ancestral hold,has inherited a bitter legacy of hatred and resentment. Even now hemarshals his throng, making ready to strike out from Karak Izor.With the spirits of his fabled ancestors returned to fight by hisside, Belegar will see his oaths fulfilled, and pass into legendhimself.
Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord ofKarak Eight Peaks, has taken leave of the hold. On a squig-huntingexcursion in the Grey Mountains east of Brettonia, he operates fromhis base at Karak Azgaraz when word reaches him of Belegar’sintent. Worse still, the tricksy Goblins minding Karak Eight Peakshave taken the hold in defiance of Skarsnik’s iron will.Intolerable, sneaky, mutinous gits!
Two legends, then: both hell-bent on claiming the ancientDwarf-Hold for themselves. Their destinies entwined, The King andthe Warlord must face one another in a final, desperate battle todetermine the true ruler of Karak Eight Peaks.
KEY FEATURESNEW LEGENDARY LORDS
Belegar Ironhammer, True King of The Eight Peaks
Ancestral heir of Karak Eight Peaks, King Belegar has a terribleand glorious destiny to fulfil. He has sworn an oath to reclaim thefallen Dwarf Hold from the Greenskin usurpers, despite themountainous odds he faces. Karak Eight Peaks represents more thanBelegar’s birthright however. In terms of prestige and wealth it issecond only to Karaz-a-Karak itself, and if Belegar can reclaim itin the name of Clan Angrund, he will gain access to the ancestraltombs and the rich trove of ancient and powerful rune-weapons whichlies within…
Unique start-position
Belegar begins the Grand Campaign with ownership of the walledsettlement of Karak Izor in Border Princes territory.
Campaign bonuses
When chosen to lead a Grand Campaign, Belegar begins play with thespirits of his Ancestors as his companion Heroes. King Lunn TheIronhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist(Master Engineer) and Throni Ironbrow (Runesmith) are EtherealHeroes, with all the benefits the Ethereal trait provides. Belegargains early access to the new Dwarf Rangers through the RangerOutpost building. He also has the Siege Attacker trait, enablinghim to attack walled cities without building siege equipment first.Until he captures Karak Eight Peaks however, Belegar suffersincreased unit upkeep costs to his army.
Quests
Belegar may embark on quests to attain his two legendary items, TheShield of Defiance, and the powerful ancestral rune-weapon TheHammer of Angrund.
Skarsnik, Warlord of The Eight Peaks
Skarsnik is the chieftain of the Crooked Moon Tribe, and is widelyacknowledged as the most powerful Night Goblin in the World’s EdgeMountains. This reputation was earned through devious machinations,relentless spite, and a wholesale brutality rare even among hispernicious race. A vicious melee fighter in his own right, whatmakes him truly formidable is his favoured pet, the Giant CaveSquig Gobbla. The beast’s colossal teeth and voracious appetitemake it a horrifying spectacle on the battlefield; to Gobbla, enemyunits are as much a perambulating smorgasboard as a physicalfoe.
Unique start-position
Skarsnik begins in Karak Azgaraz in the West Grey Mountains, havingleft Karak Eight Peaks to go Squig hunting.
Campaign bonuses
When chosen to lead a Grand Campaign, Skarsnik begins play with hisvicious Giant Cave Squig Gobbla, who never leaves his side, and aGoblin Big Boss hero. Skarsnik also has unique skills which buffGoblin units, bring reduced upkeep costs for Goblin units, and hisparticularly sneaky nature means his Heroes’ actions cost less andgarner greater experience gains.Skarsnik can only recruit Orcs inKarak Eight Peaks however, which he must first recapture frommutinous elements of his tribe.
Quests
Skarsnik may embark upon a quest for his legendary weapon,Skarsnik’s Prodder. This vicious, halberd-style weapon is capableof unleashing an area-affect burst of powerful magic missiles.
NEW LORDS
Runelord
Dwarfen Runelords are among the most skilled practitioners of theRunic Arts. As they lead their armies into battle, they call uponthe power of these runes to invigorate friendly units and hindertheir foes. Runelords also have access to a new mount; at level 6,they may unlock and ride The Anvil of Doom into battle. This uniquechariot empowers the Runelord’s runic abilities and increases hisdamage resistance.
Night Goblin Warboss
Spiteful, conniving and capricious, Night Goblin Warbosses canunlock unique skills which enhance the capabilities of Goblin,Night Goblin and Squig units, and imbue their entire army withpoison attacks. At level 12, they can be mounted on Great CaveSquigs, providing the Warboss with greater damage resistance, speedand attack power.
NEW UNITS
Crooked MoonTotal war warhammer torrent download
Squig herd
War beasts, Anti-infantry, Vanguard Deployment
Found in the caves deep beneath the World’s Edge Mountains, Squigsare improbable beasts. Part fungus and part flesh with spheroidbodies and a hopping gait, one might view them from a distance ascomical. In close proximity however, they are anything but. Astheir beady eyes fasten on a target, they bound forward pell-mell,opening their gaping maws to reveal row upon row of dagger-liketeeth. Prodded into battle by their Night Goblin herders, they makea swift and vicious anti-infantry force.
Night Goblin Squig Hoppers
Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks
It takes a particularly unhinged individual to leap atop a Squigand ride it into battle. Fortunately, this is a definingcharacteristic of Night Goblins. Goaded onward by their squawking,cackling riders, such Squigs are driven at breakneck speed –swifter than their unsaddled counterparts – and consequently strikewith renewed ferocity.
Nasty Skulkers
Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing
Nobody skulks like a Goblin, and the Nasty Skulkers are the veryskulkiest. Armed with razor-sharp daggers, they sneak deep into thefield before a battle and lie in wait. When the time is right, theyleap out and strike, causing lethal armour piercing damage beforescurrying away under a confounding cloud of smoke. It’s all tooeasy to dismiss the average goblin as a spineless wretch, but whena Nasty Skulker springs from nowhere to land on your shoulders,it’s enough to challenge your assumptions… should you survive theencounter.
Clan Angrund
Rangers (upgradeable with Great Weapons) Ranged/melee, fast,Vanguard Deployment, can Stalk
The long-range eyes and ears of a Dwarf Throng, Rangers areaccustomed to operating alone, often deep in enemy territory.Expert crossbowmen, they make superb ambushers – waiting patientlyfor the enemy to manoeuvre into their firing lines before lettingfly with a cloud of thudding bolts. Should the enemy draw close,they are well-drilled melee combatants too, especially when armedwith Great Weapons.
Bugman’s Rangers
Ranged/melee, fast, Vanguard Deployment, can Stalk Eternalvengeance-seekers for the destruction of their master’s fabledbrewery, these veteran warriors often arrive unannounced before abattle to bear grim tidings, before joining the Throng for thefight ahead. They are peerless Rangers in their own right, thoughthe unit never travels without the fortifying power of Bugman’smost potent brews. Such liquid fortification can transform theirfighting abilities.
Bolt Thrower
Field artillery, armour-piercing
Tried and true, many clans still employ the Bolt Thrower, a warmachine the Dwarfs have used since the days of the Ancestor Gods.Essentially oversized crossbows, they are accurate and reliable,hurling massive, razor-sharp bolts capable of piercing even thetoughest armour.
NEW UNIQUE BUILDING CHAIN
The settlement of Karak Eight Peaks offers a unique Karak EightPeaks building chain, the benefits of which differ depending onwhether it is captured by Clan Angrund or The Crooked MoonTribe.
If built by Clan Angrund, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks more defensible,giving unit stat bonuses when under siege.
  • Level 2 focuses on rebuilding the Karak, giving large publicorder bonuses, unit experience for various units and reductions incorruption.
  • Level 3 marks the recovery of the Ancestor Tombs, and suppliesAncestor Weapons for military units in nearby provinces, imbuingthem with magical attacks. Level 3 also ramps up unit experienceand public order bonuses.

If built by The Crooked Moon Tribe, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks unassailable, asThe Tribe expects Clan Angrund to attempt to retake it. Thisconfers a massive siege holdout time bonus and zero attritionsuffered during sieges.
  • Level 2 confers Obedience bonuses to the region and enhancesunit experience for Goblins.
  • Level 3 gives starting-level bonus experience to heroes, globalexperience gains for all units and reduces Dwarf morale insurrounding regions.

NEW GREENSKIN BUILDING
Squig Cages (T3)
The new Squig Cages building enables recruitment of Squig Herds andNight Goblin Squig Hoppers.
New techs
Squig Ridin’: in concert with the Squig Cages building, unlocksrecruitment of Night Goblin Squig Hoppers.
REGIMENTS OF RENOWN
These are elite units – legendary within the annals of the OldWorld – whose statistics are much-improved over those of theirstandard counterparts. They can be unlocked for recruitment whenthe Lord under your command has attained the sufficient skilllevel, and are instantly recruited from the special Regiments ofRenown recruitment menu into his army. In this respect they differfrom standard units, which spend at least one turn in therecruitment queue.
Alongside enhanced stats and top-tier (level 9) veterancy, eachRegiment of Renown also has one or more special abilities itsstandard-roster counterpart does not.
DWARFS
Ulthuar’s Rangers (Rangers w/Great Weapons)
Decreases enemy missile deflection and resistance
Peak Gate Guard (Hammerers)
Magic attacks, Immune To Psychology, Sunder Armour
Gob-Lobber (Grudge Thrower)
Enhanced Morale, reduces target Morale on impact, screaming Goblinammo
Skyhammer (Gyrobomber)
multiple bombs per drop
Ekrund Miners (Miners w/Blasting Charges)
Frenzy, increased Blasting Charge ammo
Warriors of Dragonfire Pass (Dwarf Warriors)
Anti-infantry, Flaming Attacks
The Skolder Guard (Irondrakes)
Armour Piercing projectiles, Physical Resistance
Norgrimling’s Ironbreakers (Ironbreakers)
Vanguard Deployment, Immune To Psychology, increased unit size
Dragonback Slayers (Slayers)
Charge Defence, Physical Resistance, Fire Resistance, reducestargets speed, increases target flammability
The Old Grumblers (Longbeards w/Great Weapons)
AOE ally Fatigue augment
GREENSKINS
Da Rusty Arrers (Night Goblin Archers)
Armour sundering ranged attacks, Poison melee attacks
Moon-Howlers (Goblin Wolf Riders)
Fear
Deff Creepers (Goblin Spider Riders)
Regeneration, Stalk
Teef Robbers (Goblin Wolf Chariot)
Vanguard Deployment, Hide In Forest
Morgrub’s Mangy Marauders (Goblin Wolf Archers)
Immune to psychology, Armour-piercing projectiles
Hammer Of Gork (Goblin Rock Lobber)
Debuff to target’s Missile Accuracy Melee Defence and Melee Attack,Poison Attacks)
Durkit’s Squigs (Night Goblin Squig Hoppers)
Missile Resistance
Da Eight Peaks Loonies (Nigh Goblin Fanatics)
Unbreakable, Dwarf-on-a-chain!
Broken Tusks Mob (Orc Boar Boy Big ‘Uns)Total War: WARHAMMER - The King And The Warlord Download
Armoured, Encourage
Krimson Killerz (Black Orcs)
Anti-Infantry, dual-wielding Great Weapons, AOE attacks
Total War: WARHAMMER - The King And The Warlord DownloadDa Warlord’s Boyz (Night Goblins)
Immune To Psychology, Sunder Armour
Venom Arachnarok Queen (Arachnarok Spider)
Can summon spider hatchlings unit to battle

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Buy Total War: WARHAMMER - The King and the Warlord as a Steam Key.

The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.

Two new Legendary Lords…
…with new quest chains, magic items and skill trees
Two new additional Lord types
Six all-new battlefield units
22 all-new elite Regiments of Renown

The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.

Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar’s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik’s iron will. Intolerable, sneaky, mutinous gits!

Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.

New Legendary Lords

Belegar Ironhammer, True King of The Eight Peaks
Ancestral heir of Karak Eight Peaks, King Belegar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.

Karak Eight Peaks represents more than Belegar’s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belegar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within…

Unique start-position
Belegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.

Campaign bonuses
When chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides.

Belegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Cities: skylines - mass transit download free. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.

Quests
Belegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.

Skarsnik, Warlord of The Eight Peaks
Skarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World’s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.

A vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast’s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.

Unique start-position
Skarsnik begins in Karak Azgaraz in the West Grey Mountains, having left Karak Eight Peaks to go Squig hunting.

Campaign bonuses
When chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes’ actions cost less and garner greater experience gains.

Skarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.

Quests
Skarsnik may embark upon a quest for his legendary weapon, Skarsnik’s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.

New Lords

Runelord
Dwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord’s runic abilities and increases his damage resistance.

Night Goblin Warboss
Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.

New units
Crooked Moon
Squig herd
War beasts, Anti-infantry, Vanguard Deployment

Found in the caves deep beneath the World’s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.

Night Goblin Squig Hoppers
Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks

It takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed – swifter than their unsaddled counterparts – and consequently strike with renewed ferocity.

Nasty Skulkers
Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing

Nobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It’s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it’s enough to challenge your assumptions… should you survive the encounter.

Clan Angrund

Rangers (upgradeable with Great Weapons) Ranged/melee, fast, Vanguard Deployment, can Stalk

The long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory. Expert crossbowmen, they make superb ambushers – waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.

Bugman’s Rangers
Ranged/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master’s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman’s most potent brews. Such liquid fortification can transform their fighting abilities.

Total War: Warhammer - The King And The Warlord Download Pc Game

Bolt Thrower
Field artillery, armour-piercing

Tried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.

New Unique building Chain

The settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.

If built by Clan Angrund, the benefits are as follows:

  • Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.
  • Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.
  • Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.

If built by The Crooked Moon Tribe, the benefits are as follows:

  • Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time bonus and zero attrition suffered during sieges.
  • Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.
  • Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.

Total War Warhammer The King And The Warlord

New Dwarf Building Chain

Ranger Outpost (T1) -> Ranger Barracks (T3)
The Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman’s Rangers.

New Dwarf Techs
Vanguard Proficiency: improves melee defence and speed for Ranger unitsRat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled ‘man-sized rats’ at bay

New Greenskin Building

Squig Cages (T3)
The new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.

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New techs
Squig Ridin’: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.

Regiments of Renown

These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.Alongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.

Total War: Warhammer - The King And The Warlord Download Full

Dwarfs

Ulthuar’s Rangers (Rangers w/Great Weapons)
Decreases enemy missile deflection and resistance

Peak Gate Guard (Hammerers)
Magic attacks, Immune To Psychology, Sunder Armour

Gob-Lobber (Grudge Thrower)
Enhanced Morale, reduces target Morale on impact, screaming Goblin ammo

Skyhammer (Gyrobomber)
multiple bombs per drop

Ekrund Miners (Miners w/Blasting Charges)
Frenzy, increased Blasting Charge ammo

Warriors of Dragonfire Pass (Dwarf Warriors)
Anti-infantry, Flaming Attacks

The Skolder Guard (Irondrakes)
Armour Piercing projectiles, Physical Resistance

Norgrimling’s Ironbreakers (Ironbreakers)
Vanguard Deployment, Immune To Psychology, increased unit size

Dragonback Slayers (Slayers)
Charge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability

The Old Grumblers (Longbeards w/Great Weapons)
AOE ally Fatigue augment

Greenskins

Da Rusty Arrers (Night Goblin Archers)
Armour sundering ranged attacks, Poison melee attacks

Moon-Howlers (Goblin Wolf Riders)
Fear

Deff Creepers (Goblin Spider Riders)
Regeneration, Stalk

Teef Robbers (Goblin Wolf Chariot)
Vanguard Deployment, Hide In Forest

Morgrub’s Mangy Marauders (Goblin Wolf Archers)
Immune to psychology, Armour-piercing projectiles

Hammer Of Gork (Goblin Rock Lobber)
Debuff to target’s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)

Durkit’s Squigs (Night Goblin Squig Hoppers)
Missile Resistance

Da Eight Peaks Loonies (Nigh Goblin Fanatics)
Unbreakable, Dwarf-on-a-chain!

Broken Tusks Mob (Orc Boar Boy Big ‘Uns)
Armoured, Encourage

Krimson Killerz (Black Orcs)
Anti-Infantry, dual-wielding Great Weapons, AOE attacks

Da Warlord’s Boyz (Night Goblins)
Immune To Psychology, Sunder Armour

Venom Queen (Arachnarok Spider)
Can summon spider hatchlings unit to battle