8/22/2021

The Yellow King Download

  1. The Yellow King Download Full
  2. The King In Yellow Audiobook Download

The Yellow King Games and Hobbies, Colorado Springs, Colorado. 1,111 likes 11 talking about this. 1834 E Platte on the corner of Bonfoy and Platte, two buildings east of Dutch Bro's. Where flap the tatters of the King, Must die unheard in Dim Carcosa. Song of my soul, my voice is dead, Die though, unsung, as tears unshed Shall dry and die in Lost Carcosa Cassilda's Song in 'The King in Yellow' Act 1, Scene 2.

Download The King in Yellow free in PDF & EPUB format. Download ROBERT W. CHAMBERS's The King in Yellow for your kindle, tablet, IPAD, PC or mobile. The Yellow King Games and Hobbies, Colorado Springs, Colorado. 1,111 likes 11 talking about this. 1834 E Platte on the corner of Bonfoy and Platte, two buildings east of Dutch Bro's.

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The Yellow King Download Full

Date Book: 2020-09-28
KingEditor by: Library of Alexandria
Format Book: PDF, ePUB & Audiobooks
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Languages: English, French and German

Toward the end of the year 1920 the Government of the United States had practically completed the programme, adopted during the last months of President Winthrop's administration. The country was apparently tranquil. Everybody knows how the Tariff and Labour questions were settled. The war with Germany, incident on that country's seizure of the Samoan Islands, had left no visible scars upon the republic, and the temporary occupation of Norfolk by the invading army had been forgotten in the joy over repeated naval victories, and the subsequent ridiculous plight of General Von Gartenlaube's forces in the State of New Jersey. The Cuban and Hawaiian investments had paid one hundred per cent and the territory of Samoa was well worth its cost as a coaling station. The country was in a superb state of defence. Every coast city had been well supplied with land fortifications; the army under the parental eye of the General Staff, organized according to the Prussian system, had been increased to 300,000 men, with a territorial reserve of a million; and six magnificent squadrons of cruisers and battle-ships patrolled the six stations of the navigable seas, leaving a steam reserve amply fitted to control home waters. The gentlemen from the West had at last been constrained to acknowledge that a college for the training of diplomats was as necessary as law schools are for the training of barristers; consequently we were no longer represented abroad by incompetent patriots. The nation was prosperous; Chicago, for a moment paralyzed after a second great fire, had risen from its ruins, white and imperial, and more beautiful than the white city which had been built for its plaything in 1893. Everywhere good architecture was replacing bad, and even in New York, a sudden craving for decency had swept away a great portion of the existing horrors. Streets had been widened, properly paved and lighted, trees had been planted, squares laid out, elevated structures demolished and underground roads built to replace them. The new government buildings and barracks were fine bits of architecture, and the long system of stone quays which completely surrounded the island had been turned into parks which proved a god-send to the population. The subsidizing of the state theatre and state opera brought its own reward. The United States National Academy of Design was much like European institutions of the same kind. Nobody envied the Secretary of Fine Arts, either his cabinet position or his portfolio. The Secretary of Forestry and Game Preservation had a much easier time, thanks to the new system of National Mounted Police. We had profited well by the latest treaties with France and England; the exclusion of foreign-born Jews as a measure of self-preservation, the settlement of the new independent negro state of Suanee, the checking of immigration, the new laws concerning naturalization, and the gradual centralization of power in the executive all contributed to national calm and prosperity. When the Government solved the Indian problem and squadrons of Indian cavalry scouts in native costume were substituted for the pitiable organizations tacked on to the tail of skeletonized regiments by a former Secretary of War, the nation drew a long sigh of relief. When, after the colossal Congress of Religions, bigotry and intolerance were laid in their graves and kindness and charity began to draw warring sects together, many thought the millennium had arrived, at least in the new world which after all is a world by itself.

The book has been written.

The book has been read.

Now it rewrites you.

Across time it spreads, creating dread new realities.

And you’re in all of them.

Inspired by Robert W. Chambers’ influential cycle of short stories, The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines.

Written and designed by GUMSHOE master Robin D. Laws, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa.

Four full-colour hardback books, served up together in a beautiful slipcase, with a separate GM screen, confront your players with an epic journey into reality horror:

  • Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty.
  • The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters.
  • Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished—and like it or not, they’re the ones with the skills to hunt them and finish them off.
  • This is Normal Now. In the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, ordinary people band together, slowly realizing that they are the key to ending a menace spanning eras and realities.
The Yellow King Download

New GUMSHOE features include:

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  • A completely new player-facing combat system.
  • A fresh, evocative approach to wounds, physical and psychic, inspired by the innovations of GUMSHOE One-2-One.
  • Linked character creation across multiple settings.

Each purchase of The Yellow King RPG from our website, or a bricks-and-mortar retailer, includes the following downloads:

  • PDFs of the Paris, The Wars, Aftermath and This is Normal Now settings
  • GM Screen PDF
  • Slipcase GM Screen PDF
  • MP3s of The Yellow King RPG Suite
  • PNG files of all Shock and Injury cards from the four core settings
  • PNG files of all Goal, Chit & Hit cards from the Aftermath setting
  • Bonus The Yellow King RPG adventure, “The Doors to Heaven”, written by Sarah Saltiel for the Paris setting
  • A PSD format blank template of the Shock, Injury, Goal, Chit & Hit cards
  • A GIMP format blank template of the Shock, Injury, Goal, Chit & Hit cards
  • PDF of the 76-card Basic Shock deck
  • PDF of the 76-card Basic Injury deck

The King In Yellow Audiobook Download

Stock #: PELGY01Author: Robin Laws
Artists: Aaron Aurelio Acevedo, Dean Engelhardt, Melissa Gay, Shel Kahn, Christian Knutsson, Jessica TC LeeFormat: 4 x hardback books, presented in a slipcase, with a separate GM screen