8/16/2021

Shadowrun Returns

PreviousNext

Newsletter Signup

Join our mailing list for periodic updates on all our cool titles and the new stuff we’ve got cookin’. Enter the gungeon collector's edition.

Shadowrun Returns; Shadowrun: Dragonfall; Space Siege; Star Wars: KotOR; Star Wars: KotOR II; System Shock 2; Temple of Elemental Evil; The Elder Scrolls III: Morrowind; The Elder Scrolls IV: Oblivion; The Elder Scrolls V: Skyrim; The Incredible Adv of Van Helsing; The Incredible Adv of Van Helsing II; The Witcher; The Witcher 2; The Witcher 3. Previous reward + your character will start the game with a SPECIAL ABILITY only available to backers + a PDF version of the Shadowrun Returns Anthology, an ILLUSTRATED BOOK OF SHORT STORIES written for the game and edited by Jordan Weisman, the creator of Shadowrun. + NEW You will also get the IN-GAME DocWagon benefit of a fully-armed emergency ambulance or chopper to save your team of.

Harebrained Games

BATTLETECH

2017

Available for:

  • PC
  • Mac
  • Linux

Available from:

NECROPOLIS: Brutal Edition

July 12, 2016 (PC)

Available for:

  • PC
  • Mac
  • Xbox One
  • PS4

Available from:

Shadowrun: Hong Kong – Extended Edition

August 20, 2015

Available for:

  • PC
  • Mac
  • Linux

Available from:

Golem Arcana

Shadowrun ReturnsAugust 13, 2014Shadowrun

Available for:

  • iOS
  • Android

Shadowrun: Dragonfall – Director’s Cut

September 18, 2014

Available for:

  • PC
  • Mac
  • Linux

Available from:

Shadowrun Returns

Shadowrun Returns

Shadowrun Returns Guide

July 25, 2013

Available for:

  • PC
  • Mac
  • Linux

Available from:

Strikefleet Omega

June 21, 2012

Available for:

  • iOS
  • Android

Available from:

Crimson: Steam Pirates

Shadowrun Returns Wiki

September 1, 2011

Available for:

  • PC
  • Mac
  • iOS

Expert System Programs are a special type of program that allows a decker to summon an additional actor to aid them while jacked into the Matrix. ESPs behave much like shamans' spirits: They can only be summoned during turn-mode and despawn when the Matrix returns to freemove. They have special abilities and move independently of the decker, but vanish if the decker is dumped from the Matrix. However, they cannot break control like a spirit, nor is the ESP item consumed permanently when used - it remains in the decker's physical inventory and can be loaded again the next time a decker jacks-in; use this to your advantage for large Matrix segments. Much like spirits summoned from the environment, an ESP's attributes and damage are influenced by the decker's ESP Control skill.

Shadowrun Returns Cyberware

There are six types of ESP in Shadowrun Hong Kong, and while generally less useful than in the Dragonfall or Returns Matrix, they can be used as cannon fodder and distractions for enemy ICs.

Shadowrun Returns Review

NameNotesSpecial AbilityCost
Assassin ESPA very low IP score makes this ESP a poor meat-shield.Assassinate: A single target high DMG program, similar to Killer.750
Attacker ESPA well-rounded ESP with decent IP and attack powers.Tar Bomb: An AoE damage program with a single round Root effect.750
Bruiser ESPA melee-ranged ESP750
Firewall ESPFirewall: An underwhelming Barrier program that can help direct enemy IC movement.750
Kamikaze ESPVery low IP score, but a well timed summon can be a game changer.Explode: An AoE explosion that destroys the ESP but does ongoing IP damage to all targets in the respectable blast radius.750
Shield ESPDecent IP score, but poor damage output.Shield: Reduces incoming IP damage on friendly target. Excellent for low-end cyberdecks.750

Because it requires investing in the ESP Control skill, many players find they are better served by saving the karma and money and simply improving their Decking skill and cyberdeck. Hong Kong's focus on stealth in the Matrix and the random placement of ICs when combat is triggered makes ESP less viable in much of the game. However, being able to offer a horde of ICs and enemy deckers other targets when you trigger an Trace alert can be persona-saving. Your results may vary.

Retrieved from 'https://shadowrun.gamepedia.com/ESPs?oldid=18989'