Since ChoaslegionKaeru beat my record I have now incorporated two new things from his route. First thing is getting the Sinking Module before Dash and Slam. Escape From Tethys. Gamer Reviews 0 Review. This game has not been reviewed. Be the first to review it! Critic Reviews 0 Review. None of our accredited critics has published a review of this game yet. Wonder Boy: The Dragon's. Escape from Tethys While we may not be able to escape to exotic, sun-drenched, locations this summer we can at least try to escape from fictional vicious worlds. A tenuous link, we know. The far-flung planet of Tethys houses a research facility plunged into chaos.
While we may not be able to escape to exotic, sun-drenched,locations this summer we can at least try to escape from fictional viciousworlds. A tenuous link, we know. The far-flung planet of Tethys houses aresearch facility plunged into chaos. As a scientist, it’s up to you to fightoff the planet’s primitive life forms while finding a way back to the surface,gaining new upgrades along the way.
We’re in ‘Metroidvania’ territory once again, only this time there are subtle hints of Mega Man – our blue-hued hero is equipped with an arm cannon, which can unleash a powerful beam, while boss battles are against diminutive foes and set in single-screen arenas.
It’s business as usual elsewhere – it presents a sprawling rabbit-warren style labyrinth to explore, set across lava, underwater and forest biomes, with most areas having multiple exits. Every area has vital save rooms to discover too (there’s no autosave, incidentally) as well as a teleporter which helps reduce backtracking.
The map is invaluable, showing which areas are yet to be explored fully. It’s a shame it isn’t on-screen at all times – as Metroidvania’s go this one is remarkably open, making it easy to become lost. There’s no handholding or even a list of objectives – you’re left to freely explore and discover where the upgrades lie.
Health point boosters and larger energy tanks are commonly found – assisting the general sense of progression, and sometimes sneakily hidden – whereas essential upgrades are infrequent. Sadly, these are typical for the genre including boost thrusters that bestow a double jump, and the ability to dash across large gaps.
Most locations feature several enemy types, all of whichhave their own attack patterns. There’s a neat ‘primitive’ feel to the creatureassortment, with many resembling early lifeforms. The fish in the underwaterarea are the most persistent, nipping at your heels. For the most part, enemiescan be easily avoided – Easy Mode grants 30 hit points (i.e you can withstand agenerous thirty hits before dying) and save rooms additionally restore health.Occasionally you’ll have to frantically hotfoot it back to safety with littlehealth while at risk of losing all progress since your last save.
It’s clear developer Whimsical has a passion for the genre, with a fondness for the early Metroid games in particular. This is a competently put together experience with some surprisingly soothing music – instead of chiptunes, it has a much more contemporary score – and a decent size game world to explore.
Although the pixel art is on the crude side, a few effects – such as camera panning, and rooms lit only by the nameless lead’s headtorch – help bolster presentation. Adding to this, the recoverable data logs are well written too.
While Escape from Tethys doesn’t do anything to push thegenre forward, neither is it a step backwards – it’s delivered with confidenceand is consistently enjoyable. Genre diehards may roll their eyes when it comesto its mechanics; newcomers are in for a solid, if unspectacular, time.
- Developer: Sometimes You
- Publisher: Sometimes You
- Release Date: 12/08/2020
- Price:$9.99 / £8.99
- Review code provided by Sometimes You
Introducing: Escape from Tethys Switch Review
There is a good chance that if you blindly picked a game on the Nintendo Switch eShop it would be a Metroidvania. This genre is currently saturated to the point of combustion. A few years ago, I would have thought it to be impossible to say these words, but now it seems like it is a problem. Every other week a new Metroidvania is announced or a port of one is coming over. If everyone of them was up to the caliber of Super Metroid or Symphony of the Night, I wouldn’t be complaining, but that’s not the case. Today, I’m going to be discussing Escape from Tethys, which doesn’t shine as bright as those aforementioned classics, but may still be worth your time.
Journey to Another World
Before you start the game, you get a brief backstory to the events that shape the world of Tethys. You are a top scientist working for one of the top two corporations controlling the galaxy. Because they are competing so fiercely, your higher ups decide to send you to one of their off-world facilities to speed up production to get an upper hand. The location you are sent to is Tethys, and upon arriving, you are not alone. A deadly droid from your competitors shows up to crash the party. Before you can blink, you’re stranded, alone and must now survive.
The rest of the story is told in small data logs found all over the planet. Most of the dialog seemed inconsequential to me, but there was quite a bit of world building, which means the team at Sometimes You may be planning to expand upon a larger universe. Yet, the story just didn’t pull me in. It could have been their approach, in a Dark Souls-esque method of having the story there if you dig. Some may enjoy it, but I found way too many sections of information to be just bland.
The Last Robot
This is where the meat and potatoes of any Metroidvania lies: the gameplay. Escape from Tethys feels more Metroid like, with no “vania” present. For it being a different take on the Metroid story, the setting is perfect. You are a lone scientist now on a deserted alien world that is very hostile. Every enemy can potentially kill you, and very quickly at that. In the beginning of your adventure, you have very little health and only a tiny blaster that does very minimal damage. Upgrades are scattered everywhere in Tethys’ five regions. They are split up by combat upgrades that are usually mandatory for the story or provide significant boosts to your blaster. The other half of the upgrades are harder to find and upgrade your health and ammunition.
Escape From Tethys Bio Storage Key
Both sets of upgrades are vital, but I would say the health and ammunition play a larger part in being able to survive the harsh terrain. Especially if you decide to take a wrong turn and go to a more dangerous section than you should be. Without knowing it, I completely skipped a section that would grant me a lantern of sorts to blindly venture into the darkness. I assumed it was just a challenging section and I made it through by the skin of my teeth and completed the next section. That particular boss battle was extremely grueling, if only in part that the previous “lantern” upgrade also boosted my attack.
When you finally acquire a few upgrades to your blaster and the double jump, the game’s difficulty begins to even out greatly. By the time I reached the last boss, I was hopeful that there was another encounter altogether because I felt it to be too easy. To make this harder, I could have bypassed all the upgrades. I was basically an invincible war machine with my fully loaded arsenal. I’m sure that could have inflated my playtime by making it much more challenging. After finding 99% of all the upgrades, I spent roughly five hours with Tethys.
Listen to the Color
Much of the art of Tethys felt minimalist with its sprites and backgrounds. That doesn’t mean they are bad, but compared to other faux 8-bit titles, it can seem simplistic. At times, it felt like a more advanced take on an early-gen NES game. There was a decent bit of diversity in Tethys’ rouge gallery. Many of the late-game bosses and enemies seem well thought out from both a gameplay and artistic perspective.
The music felt moody and atmospheric. The only time I found myself truly feeling the music was when it mirrored the environment or mirrored what I was feeling. Other times, I found myself ignoring it because I was too focused on surviving. Either way, neither of these make the soundtrack not enjoyable, but maybe just a bit forgettable.
When playing the game in handheld mode, I found a weird glitch. My Joy-Con stick would have a one-to-two second delay when controlling the main character. When using the D-Pad, it had no such issue. I tested it out in docked mode, and it wasn’t present. I found another glitch when entering and exiting rooms. If you happen to pull up the map right as you are leaving the screen, the character will go out of bounds. This caused quite a bit of heartache early in the game, all you can do to solve this issue is to exit the game. Once you get a certain fast travel item, it can save you from this bug since it allowed access on the map screen.
Escape From Tethys Switch Review
We’ve reached the end of our journey with Escape from Tethys. Often it is said, it’s more about the journey and not about the destination. I truly believe this is the way you should look at this title. The end of the game was not challenging, and I wasn’t overwhelmed with its story, but I did have some fun along the way. Maybe the market is just so oversaturated with Metroidvanias that I have a hard time comparing them, but there are some joys to be had in this game. For $10, this really isn’t a bad value for a game, especially one that has the ability to test you. When you do surmount those peaks, it provides a great sense of accomplishment.
- Challenging opening act
- Plays close to the first Metroid
Escape From Tethys Map
- Glitches galore
- Uneven difficulty curve
- Forgettable story
Escape from Tethys is a modest Metroidvania and while it has flaws, if you are willing to look past them, there is a decent game at its core.