8/20/2021

Endless Legend™ - Symbiosis Download

Released 24 Jan 2019

AMPLITUDE Studios has started 2019 strong with a string of surprise expansion releases. At this point, I would argue that Endless Legend is easily worthy of a top five position amongst its 4X strategy brethren. Its newest (and final) expansion, Symbiosis, lends itself well to helping the core game stand amongst industry giants, literally. Unless you have a giant phobia of skyscraper sized insectoids, in which case maybe you should sit this one out.

Problem I’m having with Symbiosis Playing a single player game as the new faction and for some reason I’ve been having lag spikes and instances of the game not responding. Never been a problem prior to the update.

Candidly, Symbiosis is an amalgamation of fixing everything I dislike about single city civilizations and what I wish the Guardians from prior expansions were. Which is to say, just because the newest playable race doesn’t dance to my preferred rhythm doesn’t mean you should pass up this expansion. If you enjoy being a war-monger, having exploration be a core part of your overall strategy, or like the simplicity of only having to build something once, then the Mykara are going to be your jam.

  1. Symbiosis is the final expansion for Endless Legend, introducing the fungal Mykara faction and the massive and terrifying Urkan beasts. Somehow the best 4X game just keeps getting bigger and more.
  2. Endless Legend – Symbiosis Free Download is a Strategy game developed by AMPLITUDE Studios and published by SEGA. It is release for the PlayStation 4, Windows, and Xbox One on 24 Jan, 2019. Download the best Strategy games for PC: Endless Legend – Symbiosis Crack free. Click here for more details and free download.
  3. Endless Legend v1.8.2 - PLAZA. Endless Legend – Symbiosis brings forth new colossal beasts called Urkans as well as a brand-new faction: The Mykara. The Mykara Through evolution and assimilation, this ancient civilization rose from unicellular beings to full grown warriors.

The Mykara are all about evolution and assimilation, entirely through conquest. They cannot settle into new regions, instead opting to build Fungal Blooms on top of ruins, temples, extractors, pacified minor faction villages, you name it. Likewise, they don’t obtain new cities through conquest, instead turning them into fungal ghost towns that eventually yield a certain amount of their previous FIDSI total (Food, Industry, Science, Dust, and Influence) and special bonus traits for the Mykara, depending on what race previously owned that city. For example, conquering Vaulters gives a bonus to science output and some winter immunity. The Broken Lords give an increased Dust output and Health Regeneration based on how many villages you have pacified.

Meanwhile, your capital city begins to blossom from all these external resources. Production pre-planning becomes critical given you cannot produce or build anywhere else. Luckily, Fungal Blooms are built with Food, completely independent of your Production Queue. As a result, the Mykara benefit immensely from early exploration of nearby resources and ruins, given they do not need to “own” the region in order to build Fungal Blooms. In the early game, most enemy civilizations will reach out saying they don’t wish to upset you by destroying your blooms. Later, you can expect minor and major enemies to actively try to sabotage your resource income, especially if you have built far away from a defensible location. Good thing for the Mykara, anywhere can be a defensible location.

You see, Fungal Blooms built on top of Ruins turn into fast-travel locations exclusively for the Mykara. It becomes very easy to focus on Food Output and exponentially build up a vast network of locations, effectively making Auriga your own personal subway system. All the while, you are most likely the first to visit numerous regions across the globe given your exploration focus, exploiting their various rewards and resources before other empires can claim them. It’s a huge win-win scenario, and it makes conquest significantly more feasible for a single-city civilization. Again, the only downside being you only truly have one city, so progression is going to feel extremely linear until you start being able to afford multiple standing armies. Out of space movie. Not to mention, you shouldn’t recklessly leave your dominated cities undefended! As long as you are smart about staying on top of watching your regions borders (unlike me), you can “grow” to your heart’s content.

Apart from the Mykara, Symbiosis also introduces us to the Urkan. These massive insectoid beasts will appear randomly around the map, completely taking control of neutral regions of land. Players can choose to either appease the Urkan with bribes, slowly winning them over to their side, or defeating them in battle and enslaving them to their cause. It is worth noting that Urkans are extremely strong, especially against early-game armies. Unlike Guardians, who roam as solitary units and suffer increasingly from a single action economy, the Urkan store numerous lice armies inside of them. These high-attack minions will jut out of the Urkan’s massive orifices and defend their tremendous masters whenever needed. They may even run rampant and attack undefended locations if left to their own devices for too long.

In addition, the real reason why the Urkan fascinate me is because of their resource bonuses and dedicated tech tree! Urkan, when domesticated, can sit within neighboring neutral lands and effectively extract the resources for your empire remotely. In addition, at the cost of giving up Luxury Resources, you can upgrade your Urkan to give massive percentage bonuses to your various city outputs. We’re talking a flat 20% increase to all Dust income and 50 Approval rating at the same time, just for existing next door, as an example. Likewise, you can settle an Urkan right at your enemy neighbor’s border, making that region temporarily yours, which means you can retrofit your armies to your newest available technologies right as you’re about to lay the smackdown. Each Urkan is unique from its brothers, offering specific bonuses to offensive and defensive playstyles, which means different civilizations and players may focus on capturing different Urkans first.

Should you manage to domestic all three Urkan, you can unlock Coordinated Tremors. At that point, honestly things just become silly, as you can watch three giant Kaiju bugs rein chaos from anywhere within an opponent’s territory. City sieges become laughably easy, which blends well with the Mykara’s pursuits of dominance by force. Notably, the Mykara do have race-unique researches that allow them to better benefit from Urkan domestication, like the ability to garrison friendly units inside of Urkans. Did I mention that like the Mykara, Urkans can burrow to any visible location as long as it is unowned by any empire? Guardians, eat your heart out.

Overall, Symbiosis does a good job of taking a pre-existing 4X strategy trope, the single-city civilization, and spicing it up with unique mechanics. Offering fast travel as soon as you have Fungal Blooms built atop ruins makes the Mykara into terrifying shocktroopers, while also making exploration around the globe meaningful and more rewarding towards your overall strategy. Meanwhile the Urkan are equal parts massive world-smashing insects and extremely potent bonus generators. I’m excited to play with them via other civilizations, and see just how well I can incorporate them into my strategies going forward. It's not my personal favorite expansion, it ends Endless Legends' legacy on a high note, and helps shore up the game to truly offer a wide array of win conditions and play-styles.

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Endless Legend is almost four years old already, but despite its age we’re still seeing continued development and content expansions being released from developer AMPLITUDE Studios. Most recently, there was the Inferno expansion, and generally Legend’s DLC library is growing to warrant one of our hallmark DLC buying guides. Which expansion packs are worth getting? What order should you buy them in? Whether you are brand new to the game or old hat veterans like me, we’ve got you covered.

Endless Legend is one of our favourite 4X strategy games. You should check out the others!

As always, remember that sales for DLC can be quite frequent, ranging upwards of 75% off in some cases, so make sure to keep that in mind when making a purchasing decision. This list is in chronological order of release, so that may affect potential sales percentages as well.

GUARDIANS (2015) - $9.99

Highlights

  • Adds in Guardians, massive super units capable with special abilities like teleportation, mind control, healing entire armies, and being a one-man wrecking crew.
  • Legendary Deeds are added to each Era. Requiring special prerequisites, those who meet specific requirements like amassing strategic resources, winning battles against heroes, or building a massive city are granted very powerful unique rewards.
  • Globally Competitive and Cooperative quests are introduced, adding in new reasons to be adventurous on the map and make political deals with allies and enemies alike.
  • Legendary and Empire-specific Buildings are added to the Tech Tree. These grant large-scale bonuses or can help point Empires towards specific victory conditions that are best tailored to their play-style.

Is it worth it?

As with most 4X strategy games, DLCs for Endless Legend tend to be specialized on a particular design philosophy, or gameplay mechanic that needs an update or otherwise absent from the base game. However, Guardians is arguably one that caters to a wide variety of tastes, as it impacts short and long-term goals, map exploration, army composition, and build orders. Therefore, I’m comfortable considering it a core part of the game. There have been plenty of games where I never bothered using Guardians, but I almost always strive to be the first to achieve a few Legendary Deeds or rush some of the early game Legendary Buildings. These additions help each session of Endless Legend feel unique and mixes up how you might approach playing certain Empires.

SHADOWS (2015) - $12.99

Highlights

  • Introduces the Forgotten, a new Empire that specializes in stealth, infiltration, and sabotage.
  • Introduces camouflage, stealth, and pillage mechanics for heroes and armies traversing the map.
  • Espionage allows heroes to infiltrate enemy Empires, stealing currency or technologies, disrupting building operations, or even assassinating governors.

Is it worth it?

Shadows is the quintessential spying expansion pack. If you enjoy espionage and messing with your friends, this is the DLC for you. The Forgotten cannot exploit Science from the map or cities, and instead purchase technologies outright with Dust. They can also outright steal technology from opposing Empires via infiltration, replacing the standard 'Decrease Science Production' option. This is a perfect example of a DLC that is focused on one sole gameplay mechanic. If stealth and spying is something you enjoy, pick this up, otherwise it’s not a hard and fast requirement by any means.

FORGES OF CREATION (2015) - FREE

Highlights

  • IT’S FREE.
  • Adds Steam Workshop and Map Editor compatibility.
  • A new Sister of Mercy hero and Scythers, Guardian Killer specialized units, are added to the game.
  • 20 new unit equipments are added, along with seven new custom faction traits.
  • Overall AI improvements to Military, Research, Economics, and Diplomacy.

Is it worth it?

It’s free folks, it is unquestionably worth it.

Echoes of Auriga (2015) - $2.99

Highlights

  • Adds 7 new tracks to the game’s overall composition.
  • Adds 9 new unit equipments based on music motifs.

Is it worth it?

Musical taste is subjective. Personally, I find Way of the Forerunner to be one of my favorite ambient pieces to listen to. Heck, I’m listening to it right now as I write this! I would suggest giving the OST a listen on their Bandcamp site and making an informed opinion from there. If you like the pieces, support the game and musicians by making a purchase. If not, then pass on this. (I’m willing to bet you’re going to like them though, Endless Legend has fantastic sound design.)

The Lost Tales (2015) - $1.99

Highlights

Endless Legend™ - Symbiosis Download
  • Adds 20 new quests based around the Minor Factions you can assimilate or battle over the map.

Is it worth it?

If you like quest variety and little lore bits here and there, then this is a minor purchase that’s worth your while. If you’re the type of person who skips over quest text and just looks for the immediate condition you need to fulfill, you may still want this just for some added spice and rewards from interacting with the Minor Factions. I tend to see at least two or three quests from this cache of content per gameplay session, so they are always around in some capacity. The Lost Tales is a very minor content expansion, but it also only requires a minor investment.

Shifters (2016) - $12.99

Highlights

  • Introduces the Allayi, a new Empire that specializes in map exploration and Pearl exploitation.
  • A massive Winter revamp. Winters become gradually harsher as a game session progresses.
  • Pearls of Auriga, a new resource, can be used to grant Empires protections against the cold and powerful bonuses during Winter.
  • New buildings, unit equipment, etc. based around the Pearl and Winter motifs.

Is it worth it?

Shifters makes the Winter mechanic in Endless Legend go from being a tiresome waste of productivity to a strategic phase of the game with multiple layers of depth. It is unquestionably the most improved mechanic from the base game, and practically begs to be purchased. Each Winter you’ll have to consider if you want to focus on collecting Pearls that have respawned at various points on the map, and furthermore if you want to spend them on research, production, or unit upgrades. Their limited nature makes for interesting branching decisions, and the progressive harshness of winter adds a nice difficulty curve to round out the later stages of the game. The Allayi are designed to be tall in their city design, rather than expansion based, and instead allow heroes to extract value from the map indirectly. Shifters is a required purchase if you want to experience everything Endless Legend has to offer, the Winter revamp is just that important to the core structure of the game.

Tempest (2016) - $12.99

Highlights

  • Introduces the Morgawr, a new Empire that specializes in naval combat, mind control, and aggressive diplomacy.
  • Naval warfare has been updated with seaborne units and naval specializations.
  • A weather system is introduced for ocean tiles, granting bonuses and potential danger to ships that pass through them.
  • Sea Fortresses are added to provide strategic depth and purpose to controlling ocean sections of the map. Likewise, the Fomorian Minor Faction is introduced, which exist within these fortresses.
  • New quests, new unit equipment, and a giant Kraken-esque monster to combat.

Is it worth it?

I want to tell you that Tempest is a strong buy, and that the naval mechanics it adds to the game are worth your consideration. My only issue is that it is almost too aquatic-based for its own good. For example, if you ever play on a Pangaea type of map structure, this DLC is practically empty in value during your play session. Sea Fortresses offer nice bonuses to your existing empire, but are they worth the time it takes to research naval units, alongside their maintenance costs and upkeep as you progress throughout the Eras? I struggle to see their value in most of my play sessions, and similar to the Guardians from the Guardians DLC, I find myself ignoring their existence more often than not. The Morgawr are fierce on the water but are otherwise merely passable on land. Their mind control of neutral armies and ability to un-pacify minor factions is an interesting idea on paper, but fairly innocuous in the grand strategy of things. The Black Spot is a new way of pissing off one faction by making them an enticing target to being attacked by others, but the AI often enough will still target you if you are a close and weaker target. Perhaps there’s more value in multiplayer sessions of the game. Overall, Tempest is really based on how much value you place in naval mechanics of 4X games. For me, it just isn’t really all that exciting.

Forgotten Love (2017) - FREE

Highlights

  • IT’S FREE.
  • Adds 2 new heroes with an intertwining story about one another.

Is it worth it?

Pretty straight-forward here, Forgotten Love was a minor content addon that was unlocked to celebrate the 'Make War Not Love 4' community event put on by AMPLITUDE Studios. It’s free, and the story of these two characters is interesting if you’re into reading hero biographies. No sense in not installing it.

Inferno (2018) - $12.99

Highlights

  • Introduces the Kapaku, a new Empire that specializes in high amounts of production, dust eclipse mastery, and terraforming.
  • Volcanic biomes are introduced to Auriga for the first time.
  • Dust Eclipses offer every Empire a short-term, but powerful, unique boost tailored to their strengths.

Is it worth it?

The short answer is yes, and I happily explain why in my review. The longer answer is that this DLC offers you a new playable Empire that feels just as unique in play-style as its predecessors, without feeling too specialized to not work in general gameplay like the Morgawr. It also expands upon the weather system introduced from Tempest to encompass land tiles with varied kinds of Dust Storms. Likewise, drawing inspiration from the Shifters Winter revamp, Inferno updates the Summer season with Dust Eclipses that give new purpose to retreading previously explored ruins and offer powerful Empire-specific bonuses. I like Inferno because it is built upon the shoulders of its forefathers. As previously stated, small design philosophies from Guardians, Shifters, and Tempest can be seen within this latest offering from AMPLTITUDE Studios, and I highly suggest making the investment in this DLC as soon as it meets a price point you’re happy with.

Symbiosis (2019)

Highlights

  • Introduces the Urkan, which are like the Guardians but better and more fun to interact with.
  • Introduces the Mykara, a civilisation that follows brings the 'one-city' trope into the game in an interesting way.

Is it worth it?

As Endless Legend's final expansion, this finishes the game on a fairly high note. New content is focused around the introduction of a new giant unit, and a new civilization. The Mykara faction epitomise the ideal of 'single-city' civilisations or play-throughs, but actually make the archetype interesting and feel dynamic, as opposed to limiting. The Urkan are everything we wish Guardians could have been, and make late-game conquest wonderfully silly. It's not a huge expansion by any means, but it's definitely entertaining.

THE BREAKDOWN

ESSENTIAL:

Endless Legend™ - Symbiosis Download
  1. Shifters
  2. Guardians
  3. Inferno

SITUATIONAL:

  1. Shadows
  2. Symbiosis
  3. Tempest
  4. The Lost Tales
  5. Echoes of Auriga

FREE:

  1. Forges of Creation
  2. Forgotten Love

We hope this list helps you make an informed decision on how best to tackle getting caught up on all the additional content Endless Legend has to offer. If you need to prioritize, personally I recommend going in the above order from top to bottom (except for the free stuff, you should totally nab the free stuff). Thanks for reading and let us know about your favorite Endless Legend DLCs or any purchases you make in the comments below!

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