CoH 2 - The Western Front Armies: US Forces; CoH 2 - The Western Front Armies: Oberkommando West; Release date: 2013-06-25. System requirements. System requirements. Below are the minimum and recommended system specifications for Company of Heroes 2 - The Western Front Armies (Double Pack) Steam Key GLOBAL. The Western Front Armies reassures me that Company of Heroes 2 will have a stable and interesting future. I was upset when Relic and THQ abandoned their free-to-play version of the franchise in. So I want to know what you guys think of the US forces in the western front armies expansion. So far I have played at least a dozen games with US and won i think one because one of the other guys dropped. But anyways, it seems whenever I play US I just lose because early game mg teams just stop any advancement especially since US forces cant get mortars or anything really to break mg lines.
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Under the Command of General Dwight D. Eisenhower, US Forces have driven ashore on the bloody beaches of Normandy and fought their way deep into Europe driving back the German war machine. Now battle fatigued and spread out on enemy soil, an army made of citizen soldiers are pitted against a battle-hardened professional military with over four years’ experience. Facing the best Germany has to offer, the US Forces fight desperately and viciously to expand the frontlines.
An adaptable army that will bend but not break, the US Forces draws on some extremely versatile infantry and vehicles, while the unique base structure of the army captures the temporary nature of the frontlines. Fast light and medium armored vehicles, like the iconic M4A3 Sherman, provide mobile firepower to support versatile Riflemen, while elite Paratroopers and airpower disrupt enemy plans well behind the front lines.
- US FORCES
- Wield the mighty power of Eisenhower’s Allied army with brand new abilities and strategies
- THE WESTERN FRONT
- Expand the war to the popular Western Front theater of combat, featuring breathtaking new environments, that bring realism and vibrancy never before seen in the game
- NEW MAPS
- Eight stunning new maps join the extensive collection of 23 existing Company of Heroes 2 maps as well as over 1,000 community created maps available on the Steam workshop
- INTENSE ONLINE COMBAT
- Feel the unprecedented ferocity of frontline strategic warfare and engage in visceral battle with adversaries across the globe
- EVERY BATTLE TELLS A STORY
- Experience the up-close moment-to-moment brutality of frontline warfare and control the battle through your military prowess
MINIMUM:Memory: 2GB RAM
Processor: 2Ghz Intel Core2 Duo or equivalent
Graphics: 512MB Direct3D 10 capable video card (GeForce 8800 GT or Radeon HD 2900XT)
OS: 32bit Vista
Internet: Broadband Internet connection
Hard Drive: 30GB free Hard disc space
RECOMMENDED:Memory: 4GB RAM
Processor: 3Ghz Intel i5 quad core or equivalent
Graphics: 1024 MB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
OS: 64bit Windows 7
Internet: Broadband Internet connection
Hard Drive: 30GB free Hard disc space
- Requires Company of Heroes 2 to play.
- Requires Steam and a Steam Account to play Windows version.
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While that’s all terrific stuff, the biggest reason to pay attention to this expansion is it’s a standalone product, but is compatible with all of Company of Heroes 2’s multiplayer. This means that for £14.99 (or your regional equivalent) you can battle online with anybody who plays COH2. However, you are limited to playing as the two factions in TWFA.
It’s a good, low-cost, jumping off point for new players – which I think is smart of Relic to bring new players into the fold. As a bonus; if you already own COH2 and only want one of the two factions available, they’re purchasable separately for £9.99 each.
For those who already play Company Of Heroes 2, because I know this is important information, these are the army combinations that are available in competitive Automatch (new players, don’t worry about this part): US Forces Allied With the Soviets, Oberkommando West Allied With the Wehrmacht, US Forces Fighting Against the Wehrmacht, US Forces Fighting Against the Oberkommando West, and Oberkommando West Fighting Against the Soviets. Of course in custom game you’re welcome to warp history however you please with any combination.
There is no singleplayer content included at all, though Relic has not ruled out that possibility for future expansions, but Skirmish mode is included if you fancy honing you skills against AI or doing some whacky custom games. Shadowrun hong kong - extended edition endings.
A few issues you may wish to consider: Whether playing skirmish or online you will need a constant Internet connection, previous Commanders and Skins bought will not transfer over to the new factions, and the standalone version is a hefty 30GB install.
All that information out of the way, now to talk about my time with TWFA! I was focussed on playing as the US Forces, because there’s no way I’m missing my chance to go full “’murrica!”, in Skirmish mode. It was 2v2, because my micro needs work, and I made sure one of my enemies was the OberKommando to gain as much intel on TWFA as I could – with the added bonus of kicking their ass.
Straight away I noticed a far, far greater emphasis on pushing forward than ever before. COH2 has always been a very aggressive focussed game, especially in the multiplayer, but I found establishing a base outpost near any less than two capture points pretty much meant game over. Which is quite a high ratio when you consider you’re limited to three. It’s a welcome pace, however.
The maps that I was able to play were quite small, by Relic standards, and this meant far more intense tug-of-war fighting going on for the main capture points along the centre. This also meant that my armies spent a lot more time moving than my standard COH2 games.
Normally I like the entrenched warfare, strategically burying my units in crucial areas and using roaming parties to scout the map and capture new points. TWFA isn’t played that way, at least not in my experience. You push or you die, simple as. At any given point I likely had 2-3 control groups moving to new positions while another 2-3 groups held down my outposts. Incredibly micro-intensive gameplay, but that’s definitively not a criticism in Company of Heroes.
There are some definite similarities in the factions for anybody who played the original Company of heroes when it comes to specific unit types – though admittedly more so on the US Forces side as they were also featured in COH1 as the Allies. Pleasingly they do not feel nor play the same. They’re recognisable by name alone, as their special abilities, skins, one-liners, and control field are all built around the COH2 system. Something I, having played umpteen hours of COH1, was immensely grateful for.
Progression has also had a fair bit of tweaking, with the primary focus now leaning more towards strategy than before. As is standard with Company of Heroes 2 your Commander choice is essential to ensure their specific abilities match your play-style, but now you need to craft your perfect loadout of buffs beforehand. Now you gain extra XP from utilising those buffs and Commander abilities, meaning you’ll want to plan your strategy as far ahead as possible if you’re one of those levelling addicts (no judgement, I’m guilty of it myself).
Ultimately, is Company of Heroes 2: The Western Front Armies enough? For new or interested players: absolutely! If multiplayer RTS is what you’re craving then you can’t argue with that price tag, especially as online you’ll be able to play against standard players on the 23 maps that comes with the vanilla Company of Heroes 2.
For existing players: yes, I’d say so. Considering your average Commander DLC will set you back £2, this package for two brand new factions AND eight new maps is pretty excellent value. Personally though I don’t know why anybody would spend £9.99 for only a single faction compared to the full package on offer.
Company of Heroes 2: The Western front Armies will be available on June 24th, 2014 for £14.99.